The highlight is probably Medusa at the end, but even she just ineffectually slithers about offering the occasional half-heartedly swipe at you. Theoretically that’s good in a Castlevania game, but here it’s because they’re beautifully realised horror creations, but because they look like someone’s first experiments in 3D modelling. There’s no lock-on or precise camera control, and it’s only possible to proceed because Sonia can take an enormous amount of damage before keeling over.Įnvironments and enemies are also hideous looking. Combat and movement, already slightly hobbled by the Dreamcast’s single analogue stick, is clumsy to the point of just not working. This is obviously a very early beta, but it’s very easy to see why it got canned. (I don’t think this guy is meant to be so big) The short demo has you begin in a town, progress through a building, get chased by a Hydra-lookin’ monster, and finally face Medusa in the back room of a chapel. You play as Castlevania Legends hero Sonia Belmont, who has the signature whip, a close quarters knife thing and can use various subweapons. The demo consists of five short maps that conclude with a boss fight against Medusa. But, and huge credit to whoever’s responsible, it’s now up on for all to download. At that point I assumed it’d disappear into someone’s private collection never to be seen again. The disc was discovered by a fan, who put it up on eBay where bids quickly skyrocketed into the tens of thousands of dollars. What’s been released seems to be the prototype that was shown behind closed doors at the 1999 E3. But now, twenty years later, Castlevania: Resurrection is back! The only evidence for its existence was a prerendered trailer, a few songs from the soundtrack and those early previews. But after a period of radio silence followed by the death of the console, Castlevania: Resurrection passed into legend.
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